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Robert Goins 4b87068392 Replace primitive ships and environment with Synty Sci-Fi Space assets
- ShipFactory builds the player ship, fighters, interceptors, bombers and
  both battle cruisers from Synty models, normalised to the existing
  gameplay sizes; team colours come from atlas-swapped materials
  (blue/gold player, red/white enemy, rim-lit capital ships)
- Cruiser turret hardpoints are found by raycasting onto the hull mesh;
  turrets use the Synty large turret with separate yaw and pitch pivots
- Hull aim points, lance targets, death explosions and the player launch
  point use measured hull bounds instead of hard-coded dimensions
- Explosions add the Synty FX_Explosion particles (debris trail disabled);
  missiles use the Synty missile prop
- Scene builder uses the Synty skybox, planets and asteroid rocks; removes
  the procedural starfield and the unused primitive materials
- Guard GameManager.Launch against double invocation; tone down the
  player engine glow

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 16:19:10 -07:00
.vscode Star Protocol vertical slice: 6DOF space battle 2026-09-13 15:35:04 -07:00
Assets Replace primitive ships and environment with Synty Sci-Fi Space assets 2026-09-13 16:19:10 -07:00
Packages Add Synty POLYGON Sci-Fi Space and Generic packs 2026-09-13 15:50:56 -07:00
ProjectSettings Star Protocol vertical slice: 6DOF space battle 2026-09-13 15:35:04 -07:00
.gitattributes Star Protocol vertical slice: 6DOF space battle 2026-09-13 15:35:04 -07:00
.gitignore Star Protocol vertical slice: 6DOF space battle 2026-09-13 15:35:04 -07:00