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- C# 72.8%
- ShaderLab 22.6%
- Mathematica 4.6%
- ShipFactory builds the player ship, fighters, interceptors, bombers and both battle cruisers from Synty models, normalised to the existing gameplay sizes; team colours come from atlas-swapped materials (blue/gold player, red/white enemy, rim-lit capital ships) - Cruiser turret hardpoints are found by raycasting onto the hull mesh; turrets use the Synty large turret with separate yaw and pitch pivots - Hull aim points, lance targets, death explosions and the player launch point use measured hull bounds instead of hard-coded dimensions - Explosions add the Synty FX_Explosion particles (debris trail disabled); missiles use the Synty missile prop - Scene builder uses the Synty skybox, planets and asteroid rocks; removes the procedural starfield and the unused primitive materials - Guard GameManager.Launch against double invocation; tone down the player engine glow Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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