No description
- C# 89.7%
- GLSL 4.9%
- ShaderLab 4.9%
- Mathematica 0.3%
- Objective-C 0.2%
- Shared UI style: Big John / Lato / Roboto Mono fonts (copied into Assets/Nebula/Fonts with Lato's OFL), procedural rounded panels, corner brackets, keycaps, and animated menu buttons where mouse hover and keyboard/gamepad selection share one highlight. - Title screen: left menu column with the ship framed on the right, personal-best panel and control hints; staggered entrance animation. - Settings screen (title and pause): master/effects volume, screen shake, damage numbers, fullscreen; persisted in PlayerPrefs. - Pause shows run stats and the current loadout with level pips; adds Settings, Restart and Main Menu. - Results screen: count-up stats, NEW BEST tags, final loadout; Fly Again restarts straight into a run, Main Menu returns to title. - Level-up cards: kind label, NEW / level badge, glowing icon, level pips with the next level pulsing, key hints. - Run records (best time, kills, level, victories) saved per run. - Fix GameAssets initialising after UI/audio on first scene load (DefaultExecutionOrder), which caused fallback fonts and missing audio. - Retune dark UI colours for the project's linear colour space. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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