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- C# 76.2%
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System.Random seeds from the seed's magnitude, and the old XOR seed often came out as +S and -S for chunks mirrored across a dimension's centre column (and, in Frontier, across its centre row), so they got the same RNG stream. Where they also shared a theme (all rolled Frontier/Cryo/Void pairs, plus Mire's two bogs) they generated identical layouts. Hash the coordinate through a murmur finalizer and keep it non-negative instead; all 225 chunks now get distinct seeds. Regenerates every chunk scene, and reshuffles the rolled themes in Frontier, Cryo and Void. Also picks up Wasteland's outpost, which hadn't been regenerated since the Goblin Marches were added and so was missing its gate onward to them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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