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Robert Goins d90018f9e7 Rework Nightfall Compound environment with animated night scenery
- Corner watchtowers with sweeping searchlights and blinking beacons
- Spotlight patrol drones circling the yard and outer walls
- Admin block behind the south wall: comms building, control tower,
  spinning radar
- Bioluminescent flora clusters with pulsing lights and fireflies
- Moths around the gate floodlights, one flickering floodlight, steam
  bursts from the fuel tanks
- Alien jungle ring with openings on the three lanes, backdrop cliffs
  closing the horizon, floating rock islands and crystals drifting overhead
- AmbientMotion: new Pulse mode for breathing glows
- Builder: shared PushOutside/ReskinAll/SpreadFx helpers; larger ground
  plane on all levels so it reaches past the horizon dressing
- Rebuilt level scenes and NavMeshes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:14:04 -07:00
.vscode Initial Unity project with third-party assets 2026-09-22 13:38:21 -07:00
Assets Rework Nightfall Compound environment with animated night scenery 2026-09-23 17:14:04 -07:00
Packages Initial Unity project with third-party assets 2026-09-22 13:38:21 -07:00
ProjectSettings Link Unity Cloud project and update project settings 2026-09-22 20:23:55 -07:00
.gitattributes Initial Unity project with third-party assets 2026-09-22 13:38:21 -07:00
.gitignore Initial Unity project with third-party assets 2026-09-22 13:38:21 -07:00