No description
- C# 91.9%
- GLSL 4.2%
- ShaderLab 3.5%
- HLSL 0.2%
- Mathematica 0.1%
- Corner watchtowers with sweeping searchlights and blinking beacons - Spotlight patrol drones circling the yard and outer walls - Admin block behind the south wall: comms building, control tower, spinning radar - Bioluminescent flora clusters with pulsing lights and fireflies - Moths around the gate floodlights, one flickering floodlight, steam bursts from the fuel tanks - Alien jungle ring with openings on the three lanes, backdrop cliffs closing the horizon, floating rock islands and crystals drifting overhead - AmbientMotion: new Pulse mode for breathing glows - Builder: shared PushOutside/ReskinAll/SpreadFx helpers; larger ground plane on all levels so it reaches past the horizon dressing - Rebuilt level scenes and NavMeshes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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